class MK23NewFire extends SRCritStrikeFire;

defaultproperties
{
//	PenDamageReduction=0.70
	 BaseCritStrikeChance=0.04

     FireAimedAnim="Fire_Iron"
     RecoilRate=0.03
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=50
     ShellEjectClass=Class'ROEffects.KFShellEject9mm'
     ShellEjectBoneName="Shell_eject"
     FireSoundRef="KF_MK23Snd.MK23_Fire_M"
     StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
     NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
     DamageType=Class'DamTypeMK'
     DamageMax=82
     Momentum=18000.000000
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     TweenTime=0.025000
     FireRate=0.180000
     AmmoClass=Class'MK23NewAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=290.000000)
     ShakeRotRate=(X=10080.000000,Y=10080.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
     aimerror=30.000000
     Spread=0.010000
     SpreadStyle=SS_Random
}
